Materials have all of their configuration data in building_a, and their appearance is in the Sprites table, including damage levels.
![forts game lua 5. forts game lua 5.](https://gta5mod.net/wp-content/uploads/2020/12/Fort-Zancudo-Entry2.png)
Devices are similar to weapons but don't need parameters relating to firing. This value references the SaveName of an entry in the Projectiles table of the projectile_a file, and so specifies which projectile to create when the weapon fires. It sets the effects used while firing, reloading, being destroyed etc.
![forts game lua 5. forts game lua 5.](https://i.ytimg.com/vi/uPEFD2XL0lI/maxresdefault_live.jpg)
This points to a Lua file with detailed data about the appearance and behavior of the weapon. The game looks through this table to find the weapons to be used for this battle, what they are called internally (SaveName), how much they cost, build duration, etc.Įach weapon entry has a value called FileName. If you open weapon_a, you'll see a table called Weapons. The scripts most important to modding include:ĭuring the loading of a battle, the game will read these files and look for certain tables and variables within them. The game looks for specific plain text Lua files in order to get the parameters and asset filenames it needs to load and run the game. You can browse these folders to learn about how the game is set up. For example there is a directory for devices, weapons and materials. The data is divided into subdirectories according to their purpose. You can find it by right clicking on Forts in Steam, then properties, then local files. Spillway (Ft.Forts' data can be browsed as ordinary files. South Wheeler at 9 NE of Bonesteel off US 18
![forts game lua 5. forts game lua 5.](http://i.stack.imgur.com/R3oiu.png)
South Scalp Creek at 9 E, 5 N of Fairfax off US 18 Peoria Flats at 14 NW of Pierre of SD 1804 North Bend at 15 S, 1 E, 2 S, 2 E, 4 S of Harrold Little Bend at 40 N, 13 W of Pierre off SD 1804 Joe Creek at 23 E, 8 S, 3 E, 1/2 S of Pierre off SD 34 US 212 and US 83Įast Whitlock at 12 W, 3 N of Gettysburg off US 212Įlm Creek at 18 S of Chamberlain off SD 50įoster Bay at 26 N of Jct. Sand Creek at 1 N, 3 E of Springfield off SD 37Īntelope Creek 1 S, 11 E of Fort Pierre off SD 1806īob's Landing at 17 W of Gettysburg off US Hwy 212īush's Landing at 43 N, 3 W of Pierre of SD 1804Ĭedar Shore at 3 NE of Oacoma off Loop 90Ĭhantier Creek at 15 NW of Oahe Dam off SD 1806ĭodge Draw at 11 N, 9 W of Jct. Wall Lake at 7 W, 1 S, 1/2 W of Sioux Falls off SD 42Ĭlay County at 3 SW of Vermillion off SD 50 Lake Vermillion South at 5 E, 1 S of Canistota Twin Lakes at 6 S, 3 W, 1 S of Woonsocket off SD 34 Thompson's Point at 4 W, 3 S of Watertown
![forts game lua 5. forts game lua 5.](https://i.ytimg.com/vi/0nA1a_dX0rE/hqdefault_live.jpg)
Spink County Dam at 5 E, 3 N, 1/2 E of Hitchcock South Blue Dog at 1 NE of Waubay off US 12 Rearing Ponds at 3 N of Big Stone City off SD 109 Pelican Northwest at 4 W, 2 S of Watertown off US 212 Lake Faulkton at 2 W, 1/2 S of Faulkton off US 212 Lake Byron Northwest at 15 NE of Huron off SD 37 Laky Byron North at 12 N, 3 E, 2 N of Huron off SD 37 Johnson's Point 3 SE of Madison off SD 34 James River 2 at 16 N, 2 W of Huron off SD 37 James River 1 at 16 N, 2 W of Huron off SD 37
#Forts game lua 5. license
A park entrance license is required to access boat ramps inside the boundaries of all South Dakota state parks and recreation areas as well as some lakeside use areas.Ī complete list of lakeside use areas is below marked by those that require a park entrance license or camping fee.įacilities and services vary from area to area.Īmsden Dam at 6 E, 5.5 S, 1 E, 1 N of Groton off US 12īullhead at 4 W, 1/2 S of Lake City off SD 10Ĭlear Lake at 4 E, 1/2 W of Lake City off SD 10Įnemy Swim at 2 E, 6 N of Waubay off US 12